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Peasant Suggestion

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Anonymou_s
Kantus
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Post  Kantus Sat 3 Nov 2012 - 14:33

Im not sure if others will agree but i was thinking and thought it would make the game "better" if each of the different peasents had a unique power that they could use. E.G Red- extra health
Blue- slightly longer teleport range
Green- Mirror image
it doesnt have to be those but thats just what i thought and the other colours would have one too.
(they wont be good enough to tip the scales in any way just for a bit of extra strategy)
What you guys think?
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Post  Anonymou_s Sat 3 Nov 2012 - 14:38

Yeah, i agree that would be cool!
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Post  Kantus Sat 3 Nov 2012 - 14:43

Ive been trying to come up with what "benifeit" would go with each colour. Any ideas?
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Post  seanlou Sat 3 Nov 2012 - 15:04

oh so kind of like vamp nightmare.
you could do one player's defence building have 2% more health, one player's towers do an extra 5 damage. maybe one player has the ability that lets you go invisible when you don't move at night. maybe one of the players even move faster.
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Post  Kantus Sat 3 Nov 2012 - 15:54

Those are all very good. Except there is no night time in it i think
maybe on build 5% faster
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Post  Ultima Sat 3 Nov 2012 - 18:56

or what about vamps moving faster in night time (if theres going to be a night timer)
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Post  Nuby Sat 3 Nov 2012 - 21:13

Great idea! Then VU would die just like Vampirism Generations (or whatever it was called), Ben's Sheep Tag, and even HLW! What I'm getting at is simple: The more diverse one makes a game the more favorable some aspects become. So keeping it only 2 different races makes it easier to balance, and balancing is the current issue at hand; adding more races would just imbalance the game.
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Post  Kantus Sun 4 Nov 2012 - 4:55

I suppose but i don't think it will make it unbalanced. They are just tiny perks that each colour could access to make it make entertaining.
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Post  Kantus Sun 4 Nov 2012 - 4:58

Nuby wrote:
Great idea! Then VU would die just like Vampirism Generations (or whatever it was called), Ben's Sheep Tag, and even HLW!

I think they died as more popular games were made and Battle.Net is plain and simply losing its popularity.
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Post  ID_ied Mon 5 Nov 2012 - 3:00

My opinion is these would be cool however they would encourage threats and fights as people will want their favorite perk and in my opinion I try to avoid conflicts. However what if at the start of the game you could chose your perk? Through text buttons or commands, that would avoid conflict and still add that additional fun.
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Post  Kantus Mon 5 Nov 2012 - 10:21

That is a really good idea. Thumbs up!
Still need to confirm if this idea is usable and if so, which the perks will be.
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Post  seanlou Mon 5 Nov 2012 - 22:28

I would be a jerk about it myself if I made the map, and by that I mean I would randomly assign a power to each peasant every game but also would make it so no two peasants have the same power.
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Post  ID_ied Mon 5 Nov 2012 - 22:39

seanlou wrote:I would be a jerk about it myself if I made the map, and by that I mean I would randomly assign a power to each peasant every game but also would make it so no two peasants have the same power.

Thats a good idea however I personally would like the choice in order to suit my current tatic for that game.
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Post  Nuby Tue 6 Nov 2012 - 2:39

ID_ied wrote:My opinion is these would be cool however they would encourage threats and fights as people will want their favorite perk and in my opinion I try to avoid conflicts. However what if at the start of the game you could chose your perk? Through text buttons or commands, that would avoid conflict and still add that additional fun.

The conflict would be the same, all you've done is change how it occurs... variations in what are supposed to be equal unit types are what cause players to get outraged with a game and simply give up on it. I mean I get why it's good with Island Defense, but it wouldn't work too well with experienced VU players... at least, this is my opinion.
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Post  Kantus Tue 6 Nov 2012 - 10:17

it is highly unlikely to cause conflicts as you are free to choose whatever perk you want. It doesn't matter if someone else like s the same on as you do. They pick theirs... no complaint
You pick yours... no complaint
And if it makes it unequal. We can make it the vamps also have a couple to choose from.
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Post  Nuby Tue 6 Nov 2012 - 16:50

How do you not realize that by allowing everyone to choose the problem still occurs, just a little differently? If two people want the same thing then they'll fight over it - end of story.
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Post  seanlou Tue 6 Nov 2012 - 21:01

I think Kantus is suggesting to allow multiple peasants to have the same power. Personally though I would do one power per peasant. and like I said before be a jerk about it don't let peasants choose if you do it make it give them random powers whether they want it or not xD
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Post  Kantus Wed 7 Nov 2012 - 2:21

seanlou is right. I meant it has having more than one power per peasant. but having it randomly assigned could also work.
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Post  Ultima Wed 7 Nov 2012 - 12:12

if some peasants will have more powers then others, there will be a peasant war. and even if its random, people will leave because 'they didnt had their favorite peasant power' or something like that.
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Post  Nuby Thu 8 Nov 2012 - 3:43

SpankyNutz wrote:if some peasants will have more powers then others, there will be a peasant war. and even if its random, people will leave because 'they didnt had their favorite peasant power' or something like that.
Agreed.
Now, to further elaborate my point I have to say that by allowing the peasants to have not only powers in general but also to have multiple it would set the game in an even deeper state of imbalance, almost ultimately destroying the VU community. I realize that's an over exaggeration, but it's a possibility.
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Post  Kantus Thu 8 Nov 2012 - 10:09

It is not that peasants have multiple powers. It is one per peasant but each can pick their own power from a list of many. So there can be two or more peasants with the same power.
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Post  Ultima Thu 8 Nov 2012 - 10:20

well, first you gotta make all those skills, which will take a lot of time, and theres a huge chance it will make the game imba.
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Post  Kantus Thu 8 Nov 2012 - 10:23

These power aren't meant to make the game unbalanced. Something like the peasant moves a little bit faster, isn't going to ruin the game when the vamps are already faster than them. But it could help the peasant in other ways.
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Post  Ultima Thu 8 Nov 2012 - 11:09

But if its not important, or it doesnt make a difference, why add it?
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Post  Kantus Thu 8 Nov 2012 - 12:51

More fun Very Happy
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